Mirror
Create a brush.
-
Select one brushside (shift+Ctrl+left mouse button click in the 3D View).
Selected brushside in the 3D View -
Select the common/mirror texture to place it on the brushside.
-
Create a misc_portal_surface entity and place it in front of the mirror.
This is the map file for the tutorial:
Important: While it is allowed to place a bunch of mirrors next to each other, the engine doesn't like mirrors in front of each other. If you do it, the HOM effect (Hall Of Mirrors) will occure.
![(Image in_front_of)](/editing/pictures/mirror/in_front_of.gif?dark=1)
![(Image hom_ingame)](/editing/pictures/mirror/hom_ingame.jpg?dark=1)
This effect also appears if you look into the void.
Written by Pan-(G), Bliccer